How do modern game engines process skeletal animations, inverse kinematics, ragdoll physics, and motion capture data? What role do physics engines like Havok, NVIDIA PhysX, and Bullet Physics play in handling animations?
How do modern game engines process skeletal animations, inverse kinematics, ragdoll physics, and motion capture data? What role do physics engines like Havok, NVIDIA PhysX, and Bullet Physics play in handling animations?
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